top of page
JMIR-25-year-logo-less-white.png

Pioneering Study on Generation Esports Curriculum: 
Integrating Gaming Concepts with Mental Health Education

Playing Esports in a Class with engaged students like in an esports tournament  with purpl
Teens gaming in class in purple hue .jpg

Study Overview

In an era where digital fluency is as crucial as literacy, Generation Esports steps forward with its innovative Gaming Concepts curriculum, seamlessly intertwined with Mental Health Moments, setting a new standard in scholarly esports education. This pioneering approach is not just an educational trend; it's a movement toward nurturing well-rounded, digitally savvy students.
  • Gaming Concepts as an Educational Tool: At the core of Generation Esports’ mission is the integration of Gaming Concepts with Mental Health Moments. This curriculum is specifically designed to engage students in their digital world while promoting mental wellness.

  • Insightful Research and Impactful Findings: A landmark study featured in the Journal of Medical Internet Research (JMIR) brings to light the efficacy of Gaming Concepts, offering a strategic blueprint for merging mental health education with digital learning.

  • Fostering Essential Life Skills: Through Gaming Concepts, students engage in guided activities and discussions focused on building resilience and emotional intelligence, crucial for their overall development.

  • Digital Consumption and Mental Health: Generation Esports recognizes the challenges of digital consumption among youth. Gaming Concepts aims to balance the pervasive use of social media with positive digital experiences.

  • Proven Engagement and Attendance: The integration of Gaming Concepts into educational settings has shown a remarkable increase in student attendance and engagement, demonstrating its appeal to the digital-native generation.

  • A Constructive Response to Social Media Challenges: Generation Esports’ Gaming Concepts curriculum provides an alternative to the negative impacts of excessive social media use, addressing issues like depression and anxiety in the adolescent demographic.

Learn about each course

gc_interactive_media_acutrack (1).png
gc_fundamentals_acutrack (1).png
gc_shoutcasting_acutrack.png
gc_streaming_acutrack.png
gc_computer_applications_cover_acutrack.png
GC-MS-TE-23 Cover Front-01.png

Ready to Engage Your Students With Esports?

Read more about what's included in Gaming Concepts

Tournaments

Join a community of 3,000+ schools in esports competition where your students can win scholarships and more.

bottom of page