Gaming Concepts: Digital Life Skills uses esports as the engagement piece to teach students executive function skills that will help make their transition to high school more successful. Lessons focus on organization, perseverance, self-advocacy, self-regulation, time management, responsible decision making, digital citizenship, and social emotional learning that are often difficult to teach in an authentic, engaging way through traditional middle school coursework. Evidence-based Mental Health Moments, proven to increase student mental health, are also naturally embedded in lessons.
Grade Level: 9-12
Length: 0.5-1.0 credit
Table of Contents
Level 1: Adventure Awaits
Players and coaches will explore the rules for class play, laws pertaining to social media and gaming, history of esports, and how interactive media plays a role in the gaming industry.
Level 2: What the Tech?
Players will begin utilizing skills in image editing, design, art, color, and texture through the lens of esports and gaming.
Level 3: It's Dangerous to Go Alone!
Players will work in teams to create interactive media projects through game design, web page design, and element creation.
Level 4: Loot Crate
Players will create digital works, alter images, edit audio, and create a portfolio to organize their work in preparation for college or career opportunities.
Level 5: Target Marked
Players will enhance their marketing skills by analyzing client needs through surveys, creating presentations, and preparing client-specific marketing material to meet the needs of their clients.
Level 6: Tech Bytes
Players will create three dimensional images, produce animated works, create a website, and be introduced to video game design elements using interactive media fundamentals.
Teacher, Charlton Heston Academy, Northern Michigan Schools
"I'm very much enjoying my experience as a Gaming Concepts teacher. The curriculum is straightforward and easy to use at whatever pace best fits you and your students' needs. It doesn't take much time to find a lesson, read the plans, and make copies using the physical or digital copy of the curriculum. Many students who struggle to engage with traditional curriculum find Gaming Concepts as an opportunity to be excited about something at school."