Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!
Using esports as a digital framework creates a new pathway for students from diverse backgrounds to experience science, technology, engineering, and mathematics (STEM) in an engaging way.
Teaching college and career readiness skills such as communication, teamwork, critical thinking, and problem solving, Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school.
Focusing on the three mental health determinants of self-efficacy, life skills, and self-esteem, Mental Health Moments are embedded in lessons for authentic social emotional learning lessons.
Enabling teachers the flexibility to use both synchronous and asynchronous learning, the Gameplan learning management system is everything schools need to teach Gaming Concepts courses, train students using game-specific training programs, and organize competitive teams.
Students will explore esports history, game genres, esports technology, hands-on troubleshooting, and college and career readiness with a technology focus. The course allows students to practice good gamer health and engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection.
A project-based course about digital graphics, print media, computer animation, audio production, video production, web design, and other newly-emerging forms of digital media. Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce professional products.
This course uses esports to engage students and teach them skills to help their transition to high school. Lessons focus on organization, perseverance, self-advocacy, self-regulation, time management, responsible decision making, digital citizenship, and social-emotional learning. Evidence-based Mental Health Moments, proven to increase student mental health, are also naturally embedded in lessons.
Since 2018, schools using Gaming Concepts have reported improved grade point averages for students and attendance increases of up to 10%.
82% of students who participated in Gaming Concepts as an after-school activity stated it was the first time they had participated in any extracurricular activity.
Mental Health Moments weave meaningful, personal social emotional learning into daily lessons.
Having daily class goals gives purpose to screen time.
A fun way to engage students with STEM, CTE, and career readiness through gaming.
Access the entire Gaming Concepts curriculum online through an engaging, interactive, easy-to-use learning management system powered by Gameplan.
In just 10 minutes, you can create your classroom on Gameplan, import ready-to-use lessons into the classroom schedule, and invite your students to join the first lesson.