In a recent interview with EdTech, Dr. Michael Russell, President of Education and Esports Integration at Generation Esports, discussed the rapid expansion of esports in middle and elementary schools. As schools continue to realize the wide-reaching benefits of esports—ranging from scholarships to soft skills development —Dr. Russell emphasized the critical role esports can play in CTE, STEM, and business education through the Gaming Concepts curriculum.
Funding Opportunities for Scholastic Esports
One major hurdle for schools looking to implement esports is the perceived cost. However, as Dr. Russell explains to EdTech, districts offering esports can often qualify for funding through programs related to CTE and social-emotional skills. Schools that align esports with STEM and business courses, such as: Interactive Media, Shoutcasting, and Computer Applications, can unlock CTE funding that make esports more accessible to students.
Esports as a Pipeline to Education and Careers
Esports at the middle school level doesn’t just funnel students into high school sports; it can serve as a pathway to academic and career opportunities. With ISTE, CTE, and STEM-aligned courses, schools can incorporate esports into their business and communication classes. Programs like Gaming Concepts teach not only game strategy but real-world applications, preparing students for both higher education and future careers.
For a better understanding of the ways Gaming Concepts courses can benefit students and their learning environment, be sure to read the full interview with Dr. Russel and EdTech. Find out more about how your school can implement Gaming Concepts by setting up a call today.
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