FETC is less than a week away and the Gaming Concepts team at Generation Esports is ready! With six on-site staff members presenting 12 sessions and a booth right next to the esports theater and esports arena, there are plenty of opportunities to connect, share, and learn. The teachers, principals, and district administrators at GenE who have written esports curricula, taught esports courses, and started esports teams in their schools are excited to answer all stakeholder questions related to scholastic gaming.
As more and more districts choose Gaming Concepts as their go-to resource for scholastic gaming courses, schools continue to report increases in attendance and student engagement. In addition to the currently available Gaming Concepts courses: Fundamentals; Exploring Interactive Media Through Esports Topics; and the middle school course Exploring Life Skills Through Scholastic Gaming, FETC attendees will get a first look at the new Streaming and Shoutcasting courses available for the 2023-2024 school year.
A special FETC treat for attendees is the in-person presence of the developers and education team from Gameplan. With Gameplan’s one-of-a-kind esports management system that digitally houses the Gaming Concepts courses and coaching resources, Gameplan makes it easy for teachers to stop lesson planning and start game-planning. Live demonstrations of the Gameplan platform will be given at Booth 556 in the Exhibition Hall, and Gameplan staff will be available to talk to attendees about the many ways the platform can support esports programs.
And, if those aren’t enough reasons to get the FETC esports crowd excited, Dr. Christopher Jenson, senior health advisor and lead researcher, will present peer-reviewed findings from his nationwide mental health study of 720 scholastic gaming students (34 schools) and how it demonstrated substantial improvement in mental health for gamers exposed to embedded social emotional learning.
Dr. Jenson and his Gaming Concepts co-writers Dr. Kristy Custer and Dr. Michael Russell are also participating in the Meet the Author Experience at Booth 3423 in the Expo Hall. They will host discussions, answer questions, and talk about esports and scholastic gaming implementation in diverse scholastic environments.
Generation Esports offers a total scholastic gaming experience for schools. Students can compete in the High School and Middle School Esports Leagues, create content for their after-school programs, and learn through GenE’s standards-based Gaming Concepts for-credit courses. Take the opportunity at FETC to take a new look at Generation Esports. It may be just what you are looking for to level up your scholastic esports program.
Increase student engagement with a standards-based and peer-approved video gaming curriculum for schools.
Help your students develop essential life skills like communication, leadership, and teamwork while playing the games they love.
Join a community of 3000+ schools to compete in the national championships, participate in community events, and win scholarships.